﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Rites.GameObjects
{
    public class Mobile
    {
        public string Name { get; set; }
        public int ID { get; set; }
        public int X { get; set; }
        public int Y { get; set; }

        //Animation assistance properties. Ideally would prefer these to be on an "Mobile" class, so we can make anything mobile animate from location to location
        public float RunSpeed { get; set; } //Milliseconds to get from location to location - this must be CAPPED
        public Vector2 vecPersonalTransition;
        public int DestinationX { get; set; }
        public int DestinationY { get; set; }
    }
}
